Tripo MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_scene_infoA | Get detailed information about the current Blender scene |
| get_object_infoA | |
| create_objectB | |
| modify_objectC | |
| delete_objectB | |
| set_materialC | |
| execute_blender_codeC | |
| get_polyhaven_categoriesA | |
| search_polyhaven_assetsB | |
| download_polyhaven_assetA | |
| set_textureA | |
| get_polyhaven_statusA | Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available. |
| create_3d_model_from_textA | |
| create_3d_model_from_imageA | |
| import_tripo_glb_modelB | |
| get_task_statusA | |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| asset_creation_strategy | Defines the preferred strategy for creating assets in Blender |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 16 tools
Most tools have distinct purposes, but there is some overlap between create_object and modify_object (both handle object properties), and between the Polyhaven tools (download, search, get_categories, get_status) which could be confusing for agents. The Tripo model generation tools (create_3d_model_from_image and create_3d_model_from_text) are clearly distinct, and the Blender scene management tools (get_scene_info, get_object_info, delete_object) are well-defined.
The tool names follow a consistent verb_noun pattern throughout (e.g., create_3d_model_from_image, get_task_status, modify_object). All tools use snake_case, and the verbs are generally clear (create, get, delete, execute, import, set, etc.). There are no major deviations in naming conventions, making the set predictable and readable.
With 16 tools, the count is reasonable for a server that integrates 3D model generation (Tripo API) and Blender scene management. It covers multiple workflows (model creation, object manipulation, asset import, material/texture handling), but it might feel slightly heavy due to the breadth of functionalities. However, each tool appears to serve a specific purpose, so the count is appropriate for the scope.
The server provides good coverage for 3D modeling workflows: it supports model creation from images/text (with status checking), Blender object CRUD operations (create, modify, delete, get info), asset import/download (Polyhaven and Tripo models), and material/texture application. Minor gaps include no direct tool for updating materials or textures beyond initial setting, and no explicit tool for scene clearing or batch operations, but agents can work around these with existing tools.