set_material
Apply or create materials for 3D objects using specified colors and names, integrating with Tripo AI's Model Context Protocol for Blender workflows.
Instructions
Set or create a material for an object.
Parameters:
- object_name: Name of the object to apply the material to
- material_name: Optional name of the material to use or create
- color: Optional [R, G, B] color values (0.0-1.0)
Input Schema
Name | Required | Description | Default |
---|---|---|---|
color | No | ||
material_name | No | ||
object_name | Yes |
Input Schema (JSON Schema)
{
"properties": {
"color": {
"default": null,
"items": {
"type": "number"
},
"title": "Color",
"type": "array"
},
"material_name": {
"default": null,
"title": "Material Name",
"type": "string"
},
"object_name": {
"title": "Object Name",
"type": "string"
}
},
"required": [
"object_name"
],
"title": "set_materialArguments",
"type": "object"
}