Enables AI to control Blockbench for creating and editing 3D models, especially Minecraft-style pets, weapons, and animations, through structured MCP tools and reference image processing.
Enables AI clients to control Blockbench for 3D modeling, including geometry, UV, texturing, animation, procedural generation, quality gates, and human review via 95 tools over HTTP or stdio.
Enables AI agents to drive Blockbench locally to create and edit GeckoLib mobs and Java item/block models, including bones, textures, animations, display transforms, screenshots, and exports under user-controlled folder and confirmation settings.
Enables MCP clients to drive Blockbench Desktop locally for Minecraft model, UV, texture, animation, and export workflows. It provides typed operations, high-level task workflows, native controls, and inspection/verification tools over an authenticated loopback connection.