BlockBenchMCP
Provides a bridge for Blockbench, enabling AI clients to create and manipulate 3D models through intent-based tools such as scaffolding bipeds, applying geometry batches, generating UVs, and exporting models.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@BlockBenchMCPscaffold a biped model"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
BlockBenchMCP
Minecraft-oriented Model Context Protocol as a pure Blockbench desktop plugin (≥ 5.1.0).
Install the plugin → it hosts loopback HTTP MCP → point Cursor at the URL. No separate Node adapter. Closing Blockbench stops MCP.
Intent-level tools (scaffold_biped, check_model, …) — not a thin UI mirror.
Install
Artifact (recommended): download blockbench_mcp.js from GitHub Releases.
From source:
git clone https://github.com/SwagRee/BlockBenchMCP.git
cd BlockBenchMCP
npm install && npm run buildOutput: packages/plugin/dist/blockbench_mcp.js.
Blockbench: File → Plugins → Load Plugin from File
Allow network / net when prompted
Listens on
http://127.0.0.1:39741/mcp(or Tools → Start / Stop MCP Server)Settings: port + Bearer (default
dev-local-secret)
Related MCP server: Blockbench MCP
Cursor
{
"url": "http://127.0.0.1:39741/mcp",
"headers": { "Authorization": "Bearer dev-local-secret" }
}Open Blockbench first, enable MCP, call health.
Architecture
AI client --HTTP MCP--> packages/plugin (inside Blockbench)Package | Role |
| Zod, guides, tool contracts, tests |
| Desktop plugin; in-process HTTP MCP + Host ports |
Security: loopback only; Bearer required; file export needs propose_scoped_directory confirmation.
Scope (v1)
Format | Priority |
| P0 |
| P0 |
Bedrock entity / geo | P1 |
Generic free-model / mesh brush | Out of scope |
Non-goals: trigger_action / emulate_clicks / risky_eval, full paint UI, Hytale, etc.
Main tools
Area | Tools |
Observe |
|
Geometry |
|
Texture |
|
Export |
|
Mutations return explicit success/failure; unknown params hard-error. Prefer check_model over vision spam.
Workflow
get_guide(modeling)create_projectEntities:
scaffold_biped/ blocks:apply_geometry_batchFix errors, then texture
pack_box_uv→shade_model_base→paint_face_features(pack_box_uv/ geometry follow projectuv_mode: box vs per-face)capture_viewsonly if needed
Check uv_mode on health / get_project_summary: java_block → face; Bedrock-style → box.
Agent skill
Pixel-art modeling playbook: skills/blockbench-pixel-art/openai.
License
MIT
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Maintenance
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