Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It discloses that the tool places the player in Millhaven and introduces the quest, providing basic behavioral context. However, it omits details like whether an existing game is overwritten, what state is created, or if there are destructive side effects, which would be valuable for a game initialization tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.