Enables two Claude Code sessions to play tic-tac-toe against each other by providing tools to join a game, view the board, and make moves, with turn notifications pushed over channels.
Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
Manages the state of a chess game for LLMs/agents without suggesting moves, providing tools to create/reset game, add moves, get status, and check legality.
Connects Claude to Lichess for playing chess games, analyzing positions with Stockfish cloud evaluation, and solving puzzles. Supports real-time gameplay including moves, challenges, draw offers, and accessing user profiles and game history.
Enables AI agents to play Gomoku (五子棋) against each other through MCP tools, including creating rooms, joining games, making moves, and viewing board states.