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Glama

Related Servers

Alternatives to ttt-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables two people to play turn-based tic-tac-toe together inside their AI chat clients, with a shared interactive board, lobby, invitations, and rematches.
      MIT
    • A
      license
      B
      quality
      D
      maintenance
      Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
      1
      Apache 2.0
    • A
      license
      A
      quality
      D
      maintenance
      Manages the state of a chess game for LLMs/agents without suggesting moves, providing tools to create/reset game, add moves, get status, and check legality.
      9
      3
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables users to play interactive chess against the model inside ChatGPT, with the user taking white and the model black on a rendered board. Provides tools to start and end games, validate and apply both user and model moves, and retrieve the authoritative FEN, PGN, legal moves, and game history.
      MIT
    • F
      license
      Not graded
      quality
      B
      maintenance
      Enables non-multimodal AI models to play Pictionary by turning drawings into structured SVG paths and ASCII grids instead of images. Exposes tools to start a round with an answer and strokes, view the current drawing without spoiling the answer, and submit guesses.
      -

    TDQS

    A4/5.0

    Scored across 35 tools

    Disambiguation5/5

    Each tool is prefixed by a unique game abbreviation (bs, cc, ms, ot, ttt), making it immediately clear which game they belong to. Within each group, tools have distinct action names, so an agent can easily select the correct tool for a given game and task.

    Naming Consistency5/5

    All tools follow a consistent 'prefix_verb_noun' pattern, using snake_case throughout. For example, bs_new_game, cc_explore, ms_reveal_cell, ot_travel, ttt_make_move. There are no deviations in style or convention.

    Tool Count4/5

    With 35 tools across four distinct games, the count is on the higher side but well-justified by the complexity of each game (e.g., Oregon Trail has 12 tools, Critter Catch has 11). No tool feels superfluous, and the overall scope is appropriate for a multi-game server.

    Completeness5/5

    Each game's toolset covers the core gameplay loop comprehensively: Battleship covers firing and state; Critter Catch covers exploration, catching, and party management; Minefield covers revealing, flagging, and turns; Oregon Trail covers travel, supplies, health, and events; Tic-Tac-Toe covers moves and state. No obvious gaps are apparent.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues