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conflict_players

Retrieve a player's conflict reward-point record and reward threshold by player ID or conflict selector, returning one page of results with truncation warnings for oversized data.

Instructions

Read a player's conflict reward-point record and reward_point_threshold with an explicit id or conflict selector. Both aliases selected the captured current conflict. Other declared mode/filter inputs are forwarded without presumed effectiveness. Makes one logical GET request and does not auto-fetch continuation pages. Required inputs reflect tool policy as well as measured upstream requirements. Other declared filters are forwarded as supplied; their effectiveness is not implied by the schema. The players list are locally limited to 100 rows and 256 KiB, with truncation reported in text and metadata. Oversized records are refused without partial fields.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idNo
loreNo
modeNo
uidsNo
playerYes
conflictNo
order_byNo
non_zero_rpNo
airdrop_dataNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.0.0

TDQS

B3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden and does a relatively good job: it discloses that the tool makes one logical GET request, does not auto-fetch continuations, limits results to 100 rows and 256 KiB, reports truncation, and refuses oversized records without partial fields. The phrase 'Both aliases selected the captured current conflict' is unclear and slightly undermines transparency, but overall the behavioral disclosure is strong.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The purpose is front-loaded and the constraints are dense, but the description is repetitive: sentences about forwarded filters without implied effectiveness are stated twice. Sentence 2 is also confusing. It is structured enough to be parseable, but several words could be cut without losing meaning.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, no annotations, and zero schema parameter descriptions, the description is incomplete. It covers limits and forwarding behavior well, but it does not describe expected return structure, how to choose between id/conflict/player, or what each filter does. An agent would likely need to resolve significant ambiguity before invoking the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description needed to explain the nine parameters, but it does not. It vaguely refers to 'id or conflict selector' and 'mode/filter inputs', but never explains player, uids, order_by, non_zero_rp, airdrop_data, lore, or how the required player parameter should be formatted. This leaves the agent without enough information to construct a correct call.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a clear purpose: read a player's conflict reward-point record and reward_point_threshold. This distinguishes it from broader conflict tools like conflict_leaderboard or conflict_status. However, it does not explicitly differentiate from the similarly named conflict_player_rank sibling, so full disambiguation is left to the agent.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit guidance about when to use this tool versus alternatives. The description focuses on internal behavior and forwarding caveats rather than when to select conflict_players over conflict_player_rank or conflict_leaderboard. Any usage context is only implied by the word 'Read' and the resource name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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