headless-unity-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| logging | {} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| extensions | {
"io.modelcontextprotocol/ui": {}
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| unity_compileA | Import and compile all assemblies. The verdict is a |
| unity_testA | Run EditMode and/or PlayMode tests. The results XML is the evidence: a missing XML is a FAIL, any result="Failed" is a FAIL. Returns parsed per-platform totals. |
| unity_sceneA | (Re)generate a target's scene by invoking its configured |
| unity_buildB | Build the standalone player for a target, via its configured |
| unity_shotA | Launch the built player and screenshot its window by CGWindowID. Needs an existing build, the macOS Screen Recording grant, and an unlocked screen. Returns the PNG's path — read it in a throwaway subagent, not your main context. |
| unity_targetsA | List the build targets this project defines in unity-mcp.toml. Never takes the lock. |
| unity_statusA | Who, if anyone, holds the machine lock right now. Never takes the lock. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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