headless-unity-mcp
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TDQS
Scored across 7 tools
Each tool maps to a distinct Unity operation: screenshot, lock status, build, list targets, compile, test, and scene generation. Build vs compile are clearly differentiated by their descriptions, and no two tools appear to serve the same purpose.
All tools share a consistent 'unity_' prefix, but the action words mix verbs (build, compile, test) with nouns (shot, status, targets, scene). This is mostly predictable but deviates from a pure verb_noun pattern.
With 7 tools, the server is well-scoped for a Unity CI/headless workflow. Each tool covers a specific need without redundancy, and the count is well within the ideal 3-15 range.
The tool surface covers the core lifecycle: build, compile, test, screenshot, and scene generation, plus target listing and lock status. Minor gaps like explicit lock release or raw log retrieval are workarounds, but the main workflows are complete.