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detect_combat_state

Reads combat indicators from the game screen including XP drops, enemy HP bar, poison/venom status, and overhead prayers to analyze the current combat state.

Instructions

Read combat indicators: XP drops, enemy HP bar, poison/venom status, overhead prayers

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
fresh_screenshotNoTake a new screenshot before analyzing (default: true). Set to false to reuse the most recent cached screenshot.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It lists what is read but does not disclose behaviors such as whether it requires a fresh screenshot (though the parameter default implies it) or any side effects. Minimal behavioral context beyond the purpose.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one short sentence, front-loaded with the verb. It is efficient with no wasted words, though slightly lacking in detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema and one well-documented parameter, the description covers the basic purpose but lacks usage guidelines and behavioral traits, leaving some gaps for an agent to fully understand its invocation context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% for the single parameter 'fresh_screenshot'. The description does not add extra meaning about the parameter beyond listing indicators, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Read' and the resource 'combat indicators', with specific examples like XP drops, enemy HP bar, poison/venom status, and overhead prayers. This distinguishes it from siblings like 'get_game_state' or 'analyze_screen' which are more general.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use for reading combat indicators but provides no explicit guidance on when to use this tool versus alternatives, nor any exclusions or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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