godot-screenshot
Launch the Godot editor and capture screenshots to visualize runtime behavior for game development benchmarking. Specify the project directory to start.
Instructions
Launch Godot editor on specified display and take a screenshot
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"project_dir": "<project_dir>"
},
"name": "godot-screenshot"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_dir | Yes | Path to the Godot project directory | |
| display | No | No need to specify this, it will be automatically determined by the MCP server. Do not specify this if you are not sure about the display number. |