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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
GODOT_EXEC_PATHNoPath to the Godot 4.x executable. Required if 'godot' is not available in your system PATH.
GODOT_SCREENSHOT_DISPLAYYesThe display number to use for screen capture. This is required for the MCP server screenshot functionality on macOS.

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
godot-screenshotC

Launch Godot editor on specified display and take a screenshot

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3/5.0

Scored across 1 tool

Disambiguation5/5

With only one tool, there is no possibility of ambiguity or overlap between tools. The tool's purpose is clearly defined and distinct by default.

Naming Consistency5/5

A single tool inherently has perfect naming consistency, as there are no other tools to compare it against. The name 'godot-screenshot' follows a clear noun-verb pattern.

Tool Count2/5

A single tool for a server named 'GameDevBench MCP' suggests an extremely limited scope that does not align with the implied breadth of game development tasks. This feels thin and incomplete for the domain.

Completeness1/5

The tool set is severely incomplete for game development, covering only a niche screenshot function. There are obvious gaps in core operations like asset management, testing, or build processes, making it inadequate for the stated purpose.

Maintenance

ActivityInactive
ResponsivenessNo issues