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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
logging
{}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}

Tools

Functions exposed to the LLM to take actions

NameDescription
execute_pythonA

Run arbitrary Python inside Maya (escape hatch).

WARNING: this is NOT a security sandbox. It can read/write files and run system commands. Destructive patterns require allow_dangerous=True.

execute_melB

Evaluate a MEL command inside Maya (escape hatch).

manage_toolsA

List or toggle tool groups.

Non-core groups (authoring/animation/rendering) start disabled to keep the tool list small; call with action='enable', group='authoring' to reveal them.

create_primitiveB

Create a polygon primitive (cube/sphere/cylinder/cone/plane/torus).

list_objectsC

List scene nodes, optionally filtered by type and name pattern.

get_attributesC

Read attributes of a node.

set_attributesC

Set one or more attributes on a node.

delete_objectsC

Delete nodes by name or wildcard pattern.

parent_objectA

Parent a node under another, or unparent it to the world.

duplicate_objectB

Duplicate a node, optionally renaming and reparenting the copy.

rename_objectC

Rename a node.

scene_newC

Create a new, empty scene.

scene_openC

Open (or reference) a Maya scene file.

scene_saveC

Save the current scene (optionally to a new path).

get_scene_infoB

Summarize the current scene: name, path, units, fps, object count, references.

get_selectionB

List the currently selected nodes.

select_objectsC

Select nodes by name or wildcard pattern.

maya_pingA

Check connectivity to a Maya instance and return basic instance info.

Use this to verify the server/plugin link before running other tools.

list_sessionsA

List connected Maya instances (session_key, versions, scene, tools, active).

set_active_instanceA

Choose which connected Maya instance handles calls that omit session_key.

Useful when several Maya instances are open.

capture_viewportA

Screenshot the Maya viewport and return the image so you can see the scene.

Use this to visually check modeling progress before/after making changes. The returned path is also included for reuse.

view_imageA

Display a local image file to yourself (e.g. a modeling reference).

Use when the user points you at a reference image: view it first, then model (optionally placing it in the viewport via import_reference_image).

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription
sessions_resourceConnected Maya instances.
scene_info_resourceCurrent scene summary (name, path, units, fps, object count).
selection_resourceCurrently selected nodes.

TDQS

B3.3/5.0

Scored across 22 tools

Disambiguation4/5

Tools are largely distinct by resource and action, with clear separation between scene, object, selection, session, and viewport operations. Escape hatches (execute_python/execute_mel) conceptually overlap with all tools, and generic set_attributes/get_attributes slightly overlap with specific operations like rename_object, but descriptions clarify intended use.

Naming Consistency4/5

Most tools follow a verb_noun pattern (get_selection, set_attributes, create_primitive). Exceptions are scene_new/open/save (noun+verb) and maya_ping (noun prefix), but the pattern is still readable and mostly consistent.

Tool Count4/5

22 tools is on the heavy side, but the Maya automation domain is complex and the server provides manage_tools to disable non-core groups by default, keeping the effective list smaller. Each tool earns its place.

Completeness4/5

Core scene and object lifecycle, selection, sessions, viewport capture, and escape hatches are covered. Missing direct tools for rendering, animation, materials, and export, but execute_python/mel and toggleable tool groups allow workarounds.

Maintenance

ActivityMaintained
ResponsivenessNo issues