maya-mcp
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TDQS
Scored across 22 tools
Tools are largely distinct by resource and action, with clear separation between scene, object, selection, session, and viewport operations. Escape hatches (execute_python/execute_mel) conceptually overlap with all tools, and generic set_attributes/get_attributes slightly overlap with specific operations like rename_object, but descriptions clarify intended use.
Most tools follow a verb_noun pattern (get_selection, set_attributes, create_primitive). Exceptions are scene_new/open/save (noun+verb) and maya_ping (noun prefix), but the pattern is still readable and mostly consistent.
22 tools is on the heavy side, but the Maya automation domain is complex and the server provides manage_tools to disable non-core groups by default, keeping the effective list smaller. Each tool earns its place.
Core scene and object lifecycle, selection, sessions, viewport capture, and escape hatches are covered. Missing direct tools for rendering, animation, materials, and export, but execute_python/mel and toggleable tool groups allow workarounds.