ue5_call_function
Invoke any Blueprint-callable UFUNCTION on an actor or component using its full Unreal object path. Pass function parameters as key-value pairs to execute runtime functions in the current UE5 session.
Instructions
Call a Blueprint-callable UFUNCTION on any actor or component by its full Unreal object path.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objectPath | Yes | Full Unreal object path | |
| parameters | No | Key/value pairs matching function parameter names | |
| functionName | Yes | Exact name of the UFUNCTION to call |