17-0 MCP Server
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@17-0 MCP Servertell me the game rules"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
17-0 MCP Server
17-0 - Build the Perfect NFL Roster
A Model Context Protocol server that exposes the canonical 17-0 knowledge surface — game rules, roster constraints, and entry points, FAQ, official links — to MCP-compatible AI clients such as Claude Desktop, Cursor, Windsurf, and Continue. Read-only, no API keys, no quota, ~50 ms cold start.
Official website: https://17-0.site
🎮 About 17-0
17-0 is a free, fan-made NFL roster strategy game built around a focused question: can seven offensive legends produce a perfect 17-game regular season? Each run gives the player seven random team-and-era combinations. The player chooses one eligible legend from each spin, fills a compact fantasy-style offense, and then lets the simulation grade the roster across a full regular season. The format keeps a complete run short while still forcing decisions about positional balance, player eras, and how much risk to take on each pick.
Related MCP server: 27-0-mcp
Key Features
Seven-player offensive roster: Every lineup uses one quarterback, two running backs, two wide receivers, one tight end, and one flex player. The fixed structure makes every spin consequential and prevents a roster from becoming a simple list of famous names.
Team-and-era spins: Picks begin with a randomly selected NFL franchise and historical era. Players draft within that constraint instead of searching an unrestricted player database.
Seventeen-game simulation: A completed roster is evaluated over the length of the current NFL regular season. The target is an undefeated 17-0 result rather than a playoff bracket.
Daily challenge: The daily mode gives players the same theme and deterministic seed, creating a comparable challenge that resets at midnight Eastern Time. Rotating constraints cover divisions, decades, and other roster themes.
Leaderboards and share results: Players can compare daily and all-time results. Compact share links and spoiler-free cards communicate roster quality without revealing every drafted player.
No account required: Free play and the daily challenge can be opened directly in a browser without registration. The site is designed for short sessions on desktop or mobile.
Use Cases
NFL fans can use free play to test dream offenses assembled from different franchises and eras. A player might prioritize a quarterback early, preserve the flex slot for the strongest remaining skill player, or accept a weaker position because a later spin offers a historically deep team. The daily challenge gives friends a common set of constraints, making results easier to compare than independent random runs. Shared result cards also work as a compact way to challenge a group without exposing the entire solution in advance.
The game can also prompt discussion about roster construction. Because positions are fixed and every selection consumes one of only seven slots, choices expose real trade-offs: peak production versus longevity, positional scarcity versus star power, and balanced lineups versus concentrated strengths. The simulation is an entertainment mechanic rather than a prediction of real NFL outcomes.
Who Is It For
17-0 is for NFL and fantasy-football fans who enjoy historical player debates, roster builders, daily games, and quick competitive challenges. It is especially suited to players who want a complete session in a few minutes instead of managing a season-long fantasy team. The site is unofficial and is not affiliated with or endorsed by the NFL.
Tools
get_game_rules
Return the verified game rules, roster constraints, and public entry points the site exposes. (17-0)
Input: no parameters. Returns: text/markdown.
get_official_links
Return the canonical list of official links for 17-0 (website, support, docs when available).
Input: no parameters. Returns: text/markdown.
Resources
site://17-0/rules— Verified game rules, roster-building constraints, and public entry points.site://17-0/faq— Short FAQ generated from public site metadata.site://17-0/links— Canonical URLs to share with users.
Prompts
tell_me_about_17_0
Summarize what the site is, who it's for, and how it works. — 17-0
plan_a_run_17_0
Plan a single play-through using verified rules and entry points. — 17-0
Installation
Install via Smithery
npx -y @smithery/cli install 17-0-mcp --client claude(Replace claude with cursor, windsurf, or continue for those clients.)
Install from source
git clone https://github.com/Rocniubi/17-0-mcp.git
cd 17-0-mcp
pnpm installThen add to your MCP client config (claude_desktop_config.json for Claude Desktop, mcp.json for Cursor / Windsurf / Continue):
{
"mcpServers": {
"17-0-mcp": {
"command": "node",
"args": [
"/absolute/path/to/17-0-mcp/src/index.mjs"
]
}
}
}Debug with MCP Inspector
npx @modelcontextprotocol/inspector node src/index.mjsOfficial Links
Website: https://17-0.site
Support: support@17-0.site
Development
pnpm install
pnpm start # run the server over stdioLicense
MIT
Available Tools
2 toolsget_game_rulesB
Return the verified game rules, roster constraints, and public entry points the site exposes. (17-0)
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It does not mention side effects, idempotency, data freshness, or that the call is read-only. While the tool likely has no side effects, the description omits behavioral traits that would help an agent.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that conveys the key information efficiently. The cryptic suffix '(17-0)' is somewhat extraneous but does not significantly harm conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema or annotations, the description is minimally adequate. It lists what data is returned but does not specify format or structure. For a parameterless tool, it is sufficient but not thorough.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are zero parameters, and schema description coverage is 100% (vacuously). The description does not need to add meaning beyond the schema, so a baseline of 4 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool returns 'verified game rules, roster constraints, and public entry points,' which gives a specific verb and resource. It distinguishes itself from the sibling 'get_official_links' by focusing on rules and constraints. However, the cryptic suffix '(17-0)' is unexplained and may cause confusion.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use this tool vs. the sibling 'get_official_links' or other alternatives. The description does not state prerequisites, exclusions, or recommended context for invocation.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
get_official_linksA
Return the canonical list of official links for 17-0 (website, support, docs when available).
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided. Description discloses what is returned (website, support, docs) and that it's a canonical list. Simple read-only tool with no params.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single concise sentence, front-loaded with verb and object, no extraneous words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema but description fully specifies what is returned. For a zero-param tool, it is complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Zero parameters, baseline 4. Schema coverage is 100%, description does not need additional param info.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clearly states action ('Return') and resource ('canonical list of official links for 17-0'). Distinguishes from sibling 'get_game_rules' which is about rules.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use or when not to use. Implies use for official links but does not mention alternatives or context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections. Dates show when Glama detected each change.
2 tool updates
v0.1.0- First observed
get_game_rules - First observed
get_official_links
TDQS
The two tools address entirely different concerns: one provides game rules and roster constraints, the other provides official links. There is no overlap or ambiguity.
Both tools follow a consistent 'get_' prefix with underscore-separated noun phrases, creating a clear and predictable pattern.
With only 2 tools, the server feels thin for a game-related domain, but it may be intentionally scoped to just rules and links. The count is borderline but not extreme.
The server omits many expected operations for a game site (e.g., game status, player info, leaderboards). The surface is severely incomplete for its implied domain.
Resources
Unclaimed servers have limited discoverability.
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