playcal_audio
Check audio import settings against folder policy and verify WAV loudness, true peak, and clipping offline.
Instructions
check audio import settings (.meta / .import) against a folder policy, and WAV loudness (LUFS), true peak and clipping, offline
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "playcal_audio"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paths | No | clips to check (default: every audio file in the project) | |
| action | Yes | check: import settings against the policy, WAV loudness and peaks | |
| policy | No | JSON {"rules": [{"match": "*/UI/*", "load_type": [...], "mono": true, "max_true_peak": -1, "lufs": [lo, hi]}]}; default: UI and SFX in memory, Music streamed, peaks under -1 dBTP | |
| project_path | No | Unity or Godot project folder (default .) | . |