List strings to translate
l10n_statusLists a module's strings for a target language, showing untranslated, translated, or stale entries, to prepare translations for submission via l10n_set.
Instructions
Lists a module's strings for one language as JSON lines {"id","text"[,"tr"]}: untranslated (default), translated, all, or stale (translations whose id no longer exists). Strings already translated by the game/other modules (same id and text) are skipped. Translate them and send the result to l10n_set.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| show | No | Which entries (default untranslated). | |
| limit | No | Max entries (default 100, max 500). | |
| module | Yes | Module id. | |
| offset | No | Skip entries (paging). | |
| code_dir | No | Folder with C# sources outside the module. | |
| language | Yes | Target language: CNs/zh/简体中文, CNt/zh-TW, RU, DE, FR, JP, KO, TR, PL, BR, IT, SP, EN. | |
| include_code | No | Include strings from C# sources (default: when Source/ or code_dir exists). |