Asset import status
asset_statusCompares a module's AssetSources with editor-imported packages to flag imported, pending, stale, and orphaned assets, and checks packages for missing materials, corrupted names, or bad physics shapes.
Instructions
Compares a module's AssetSources with the editor's imported packages (Assets/*.tpac): imported, pending (copied but never converted), stale (source changed after import) and orphaned packages, plus the meshes/materials/textures/physics shapes each package contains. Checks the packages like the editor will when loading them: sub-meshes without a material or with an unknown one, resource names corrupted with control characters, physics shapes without their mesh.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| module | Yes | Module id. | |
| details | No | List the resources inside every package (default false: first 40). |