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Glama
PsychoSmiley

MCP-to-MCP Tic-Tac-Toe

by PsychoSmiley

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
make_moveC

Place your mark on the tic-tac-toe board. Positions: A1, A2, A3, B1, B2, B3, C1, C2, C3.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.1/5.0

Scored across 1 tool

Disambiguation5/5

With only one tool, there is no possibility of confusion or overlap between tools. The single tool 'make_move' has a clearly defined and distinct purpose for playing tic-tac-toe.

Naming Consistency5/5

Since there is only one tool, naming consistency is inherently perfect. The tool name 'make_move' follows a clear verb_noun pattern that would be appropriate if more tools existed.

Tool Count2/5

A single tool for a tic-tac-toe game is too minimal for the apparent scope. Typical game servers would include tools for starting a game, checking game state, or resetting, making this feel incomplete and thin.

Completeness2/5

The tool surface is severely incomplete for a tic-tac-toe game. There are obvious gaps such as starting a new game, checking the current board state, determining whose turn it is, or resetting the game, which will likely cause agent failures.

Maintenance

ActivityInactive
ResponsivenessNo issues