Skip to main content
Glama
PsychoSmiley

MCP-to-MCP Tic-Tac-Toe

by PsychoSmiley

Related Servers

Alternatives to MCP-to-MCP Tic-Tac-Toe

No user-submitted related servers found.

    Related Servers

    • -
      license
      Not graded
      quality
      Not graded
      maintenance
      A Model Context Protocol server that enables LLM agents and humans to play chess games together with comprehensive game management capabilities including move validation, draw detection, and game state tracking.
      -
    • -
      license
      Not graded
      quality
      Not graded
      maintenance
      Implements a Model Context Protocol server that enables streaming communication between Azure OpenAI GPT-4o and tool services, allowing for real-time intelligent tool usage via Server-Sent Events.
      -
    • A
      license
      B
      quality
      B
      maintenance
      Enables two autonomous LLM agents to play a full game of chess against each other over MCP, with turn order, legality, clocks, and move history enforced server-side outside both models so neither player can cheat or desync the position, while a live WebSocket GUI lets spectators watch.
      11
      MIT

    TDQS

    B3.1/5.0

    Scored across 1 tool

    Disambiguation5/5

    With only one tool, there is no possibility of confusion or overlap between tools. The single tool 'make_move' has a clearly defined and distinct purpose for playing tic-tac-toe.

    Naming Consistency5/5

    Since there is only one tool, naming consistency is inherently perfect. The tool name 'make_move' follows a clear verb_noun pattern that would be appropriate if more tools existed.

    Tool Count2/5

    A single tool for a tic-tac-toe game is too minimal for the apparent scope. Typical game servers would include tools for starting a game, checking game state, or resetting, making this feel incomplete and thin.

    Completeness2/5

    The tool surface is severely incomplete for a tic-tac-toe game. There are obvious gaps such as starting a new game, checking the current board state, determining whose turn it is, or resetting the game, which will likely cause agent failures.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues