gmod-mcp
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TDQS
Scored across 38 tools
Each tool targets a distinct aspect of GMod: reading entities vs inspecting vs spawning vs editing; reading panels vs inspecting vs capturing; running commands vs Lua vs tests; file patching vs linting vs validation; etc. There is no ambiguity between tools despite the large set.
The vast majority of tools follow a clear verb_noun pattern (e.g., read_entities, run_console_command, spawn_entity). A few tools like 'batch', 'health', and 'client_input' deviate slightly, but overall the naming is predictable and consistent.
With 38 tools, this is on the higher side of appropriate. While each tool serves a specific purpose in managing a GMod server, the count is above the typical 3-15 range. However, the complexity of the domain justifies the number, so it's borderline heavy rather than excessive.
The tool set covers most major operations: CRUD for entities and players, panel inspection and screen capture, server control, file management, linting, workflow automation (batch, iteration). Minor gaps exist (e.g., no direct tool for installing addons), but the surface is largely complete for development and debugging.