rive-mcp
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TDQS
Scored across 30 tools
Most tools have clearly distinct purposes, and the descriptions explicitly disambiguate adjacent families like riv_visual_diff vs riv_ab_compare and riv_inspect vs riv_dump vs riv_decompile. The main risk is the large cluster of render/import/review tools, where an agent could momentarily pick the wrong one without reading the descriptions carefully.
All tools share the riv_ prefix and snake_case, and most follow a verb-first pattern like riv_create, riv_render_frame, or riv_import_svg. However, several names are noun phrases or reverse the verb/object order, such as riv_asset_search, riv_lottie_import, riv_batch_render, riv_visual_diff, and riv_studio_notes, so the pattern is not fully uniform.
At 30 tools, this is a heavy surface area and exceeds the 25+ threshold, especially when many tools belong to the same families. Several render tools could plausibly be unified behind a single format parameter, and the diff/compare/review cluster adds similar cognitive load.
The surface covers the full Rive production pipeline: discovery, inspection, creation, editing, optimization, decompilation, linting, critique, import from SVG/Lottie/icons, rendering to many formats, batch/CI workflows, rigging, asset extraction, code generation, and a live studio. There are no obvious dead ends, and the intended workflows are explicitly supported.