rive-mcp
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TDQS
Scored across 32 tools
Every tool has a clearly distinct purpose: rendering tools differ by output format (frame, GIF, APNG, video, sprites, batch), comparison tools are explicitly differentiated (riv_ab_compare vs riv_visual_diff vs riv_diff), and import tools are separated by source (SVG, Lottie, icon search). No two tools appear to do the same thing.
All tools share the 'riv_' prefix and most follow a verb_noun pattern (render_frame, extract_assets, generate_code, import_svg). However, a few use noun_verb (ui_detect, lottie_import) or noun_noun (design_tokens, studio_notes, visual_diff), creating minor inconsistency in word order while remaining readable.
With 32 tools, the server exceeds the 25-tool threshold for 'too many' per calibration. While the scope is broad, the number feels heavy and could overwhelm agents; several rendering variants (frame, gif, apng, video, sprites) could potentially be consolidated without losing functionality.
The server covers the full Rive workflow: creation, editing, imports (SVG/Lottie/icon search), character rigging, UI prototyping, rendering (multiple formats), comparison/diffing, linting, optimization, decompilation, inspection, critique, studio, and code generation. There are no obvious gaps for the stated domain.