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    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to create and edit Rive animations through 139 MCP tools, supporting shapes, animations, state machines, physics, and export to .riv or .rev files.
      453 npm
      -
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables authoring, preview, and export of Spine 2D skeletal animations via natural language from Claude Code or any MCP client, with a web dashboard and tools for keyframing, templates, and GIF preview.
      4
      MIT
    • F
      license
      Not graded
      quality
      F
      maintenance
      Orchestrates Rive animations by enabling discovery, integration, and composition across frameworks like React and Vue, with code generation and multi-backend storage.
      5
      -
    • F
      license
      Not graded
      quality
      D
      maintenance
      Enables Claude Code to automate Mixamo: browse/search animations, upload custom characters via Auto-Rigger, set animation parameters, and download animations with your character.
      2
      -

    TDQS

    A3.8/5.0

    Scored across 30 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes, and the descriptions explicitly disambiguate adjacent families like riv_visual_diff vs riv_ab_compare and riv_inspect vs riv_dump vs riv_decompile. The main risk is the large cluster of render/import/review tools, where an agent could momentarily pick the wrong one without reading the descriptions carefully.

    Naming Consistency4/5

    All tools share the riv_ prefix and snake_case, and most follow a verb-first pattern like riv_create, riv_render_frame, or riv_import_svg. However, several names are noun phrases or reverse the verb/object order, such as riv_asset_search, riv_lottie_import, riv_batch_render, riv_visual_diff, and riv_studio_notes, so the pattern is not fully uniform.

    Tool Count2/5

    At 30 tools, this is a heavy surface area and exceeds the 25+ threshold, especially when many tools belong to the same families. Several render tools could plausibly be unified behind a single format parameter, and the diff/compare/review cluster adds similar cognitive load.

    Completeness5/5

    The surface covers the full Rive production pipeline: discovery, inspection, creation, editing, optimization, decompilation, linting, critique, import from SVG/Lottie/icons, rendering to many formats, batch/CI workflows, rigging, asset extraction, code generation, and a live studio. There are no obvious dead ends, and the intended workflows are explicitly supported.

    Maintenance

    ActivityActive
    ResponsivenessNo issues