get_composite_pixel
Read the visible composite RGBA color at a pixel, combining all layers as seen by the player. Essential for color verification on multi-layer scenes.
Instructions
Read the RGBA colour VISIBLE at a pixel (flattened composite of all layers).
Unlike get_pixel_color (which reads a single cel), this composites every visible layer — "what the player actually sees" — by flattening a throwaway clone. Essential for value/CVD QA on grouped/multi-layer scenes.
Args: filename: Aseprite file to read x: X coordinate (sprite-global) y: Y coordinate (sprite-global) frame_index: Frame index starting at 1
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"filename": "<filename>",
"x": "<x>",
"y": "<y>"
},
"name": "get_composite_pixel"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | ||
| y | Yes | ||
| filename | Yes | ||
| frame_index | No |