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    TDQS

    C2.8/5.0

    Scored across 113 tools

    Disambiguation2/5

    There are many near-duplicate tools: draw_pixels vs draw_pixels_at, draw_line vs draw_line_at, adjust_hsl vs adjust_hsl_native, outline_cel vs outline_native, and several similar tween functions. While the descriptions often clarify the differences, the sheer overlap makes it easy for an agent to pick the wrong tool.

    Naming Consistency3/5

    Most tools follow a snake_case verb_noun pattern (draw_line, delete_layer, export_frame), but the pattern breaks down with inconsistent suffixes like draw_pixels vs draw_pixels_at and one-off names like ensure_layers_present, animation_sanitize, and render_onion_skin. The naming is readable but not predictable enough to help an agent infer behavior.

    Tool Count1/5

    113 tools is far beyond what an agent can reliably navigate, even for a feature-rich domain like pixel art. This is an extreme mismatch between tool count and coherent scope; the server tries to expose every possible operation instead of a focused, curated set.

    Completeness4/5

    The domain is well covered: drawing, layers, frames, cels, tags, slices, palettes, export, animation helpers, analysis, and a Lua escape hatch for anything missing. Minor gaps exist (no explicit save operation, no frame reordering), but agents can generally complete workflows without dead ends.

    Maintenance

    ActivityMaintained
    ResponsivenessSyncing