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hltv-csgo-mcp

by Mooooooon

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    TDQS

    A4.2/5.0

    Scored across 3 tools

    Disambiguation5/5

    Each tool has a distinct purpose: search entities, list matches, and get match details. There is no overlap or ambiguity in their intended use. The descriptions clearly separate the search/filter/get workflow.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern: search_hltv_entities, list_hltv_matches, get_hltv_match. The verb clearly indicates the action and the noun indicates the resource, making the pattern predictable.

    Tool Count4/5

    Three tools is on the lower end but still appropriate for a focused HLTV match data server. The set covers the core workflow of search, list, and detail without feeling excessive. A few more tools could be justified, but the current count is reasonable.

    Completeness4/5

    The tools cover the primary workflow: finding entities, listing matches, and retrieving match details. Missing are direct event or player detail endpoints, but search_hltv_entities provides entity discovery. The core match lifecycle appears adequately covered with minor gaps.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues