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Mohib1992

hayday-mcp-server

by Mohib1992

get_level_unlocks

Retrieve all items, crops, products, and features that become available at a given player level in HayDay.

Instructions

Get everything that unlocks at a specific player level

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
levelYesPlayer level
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must fully disclose behavioral traits. It states 'Get everything that unlocks' but does not clarify whether this includes only new unlocks at that level, cumulative unlocks up to that level, or any potential side effects or permissions required. The description is too brief to provide adequate transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that conveys the tool's core purpose without any extraneous words. It front-loads the key information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (one required parameter, no output schema, no nested objects), the brief description is largely sufficient for an AI agent to understand its basic use. However, it could be slightly more explicit about the scope of 'unlocks' (e.g., whether it includes features, items, or abilities) to achieve full completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% (parameter 'level' with description 'Player level'), but the tool description adds no additional meaning beyond what the schema provides. Consequently, the description does not improve upon the baseline score of 3 for high-coverage schemas.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool retrieves everything that unlocks at a specific player level. It uses a specific verb (Get) and resource (unlocks) and effectively distinguishes from sibling tools like get_unlocks_upto by specifying 'at a specific' level versus cumulative.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. The description does not mention that get_unlocks_upto might be more appropriate for cumulative lookups or any other context. The agent is left to infer usage from the tool name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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