hayday-mcp-server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| search_itemsA | Search for items by product name or machine name (e.g. 'wheat', 'bakery', 'bread') |
| get_itemB | Get detailed info for a specific product by exact name |
| get_machinesA | List all machine/category names (Crops, Bakery, Dairy, etc.) |
| get_by_machineA | Get all products that a specific machine produces |
| get_cropsA | Get all crop data including field crops and trees/bushes |
| get_animalsA | Get all animal product data (eggs, milk, bacon, wool, etc.) |
| get_level_unlocksB | Get everything that unlocks at a specific player level |
| get_best_profitA | Get top N items ranked by profit per hour |
| get_unlocks_uptoC | Get all items available up to a given level |
| compare_profitB | Compare profit/time efficiency for a list of specific products |
| clear_cacheA | Force refresh data from live source (discard cached data) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 11 tools
Each tool targets a distinct resource or action, such as specific data types (animals, crops, machines), profit analysis, or level unlocks, with no overlap.
All tool names follow a consistent verb_noun snake_case pattern (e.g., get_crops, search_items, clear_cache), making them predictable.
11 tools cover the essential data access patterns for a game data server without being excessive or insufficient.
The tool set covers most key data lookups (items, machines, animals, crops, levels, profit comparison) but lacks write operations, which may be intentional, and there is no broad 'get all items' tool, only search.