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Mming-Lab
by Mming-Lab

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
send_messageA

Send a chat message to the connected Minecraft player. ALWAYS provide a message parameter. Use this to communicate with the player about build progress or instructions.

execute_commandC

Execute a Minecraft command

agentC

Agent control: movement, building, mining, inventory, exploration, construction, resource gathering

worldC

World management: time, weather, environment, day/night cycles, world queries, connections

playerC

PLAYER management: info/location/communication/inventory/abilities/gamemode. Actions: get_info/location (player details), send_message (chat to player), give_item (add to inventory), set_gamemode (survival/creative/adventure/spectator), add_levels (XP), get/set_ability (mayfly/mute/worldbuilder), get/check_tag, get_ping, list_all_players. Supports sequences for chained player operations.

blocksC

Block operations: placement, area filling, terrain queries, single blocks, large areas, surface detection

systemD

System features: scoreboards, screen displays (titles, action bars), player UI, game management

cameraB

CAMERA control: move_to (position camera), smooth_move (animated movement), track_entity (follow targets), fade (screen effects), reset (clear camera), set_mode (view presets). Supports both individual actions and cinematic sequences. Perfect for filming, showcasing builds, or creating camera movements. Requires cheats enabled.

sequenceA

Execute CROSS-TOOL SEQUENCES: Chain actions from multiple tools together with timing control. Perfect for complex automation like "teleport player → wait 2s → build cube → take screenshot → say message". Supports all tools: player(teleport/move/say), agent(move/turn), camera(shot/video), blocks(setblock/fill), world(time/weather), building(cube/sphere/line). Use wait_time for delays, on_error for handling failures.

minecraft_wikiA

Search Minecraft Wiki for Bedrock Edition and Education Edition commands, blocks, items, entities, and game mechanics. Excludes Java Edition-only features. Returns accurate, up-to-date information from the official Minecraft Wiki. Use sequence action for step-by-step information gathering: 1) search for topic, 2) get specific page, 3) get detailed section - reduces overwhelming responses.

build_cubeC

Build CUBE/RECTANGLE: box, rectangle, wall, platform, room, house frame. Define with 2 corners (x1,y1,z1) to (x2,y2,z2). Coordinates can be positive or negative (e.g. x:-50, z:-100). Supports sequences for automation.

build_lineA

Build a straight line of blocks between two points. Perfect for paths, roads, fences, bridges, pillars, or structural frameworks. Example: from (0,64,0) to (10,80,10) creates a diagonal line useful for building supports or artistic structures

build_sphereB

Build SPHERE: ball, dome, round structure, planet, orb. Specify center (centerX,centerY,centerZ) + radius. Coordinates can be positive or negative (e.g. centerX:-25, centerZ:-75). Perfect for domes, decorations, planets, bubbles.

build_cylinderC

Build CYLINDER: tower, pillar, column, chimney, pipe, tube. Requires: centerX,centerY,centerZ,radius,height. Optional: axis

build_paraboloidC

Build PARABOLOID: satellite dish, bowl, dish, parabolic. Requires: centerX,centerY,centerZ,radius,height. Optional: axis,direction

build_hyperboloidC

Build HYPERBOLOID: cooling tower, hourglass, nuclear tower. Requires: centerX,centerY,centerZ,baseRadius,waistRadius,height. Optional: axis

build_rotateB

Rotate and copy a structure around a pivot point. Perfect for creating rotated copies of buildings, making symmetrical structures, or spinning decorations. Example: rotate a house 90° around its center to create multiple orientations

build_transformB

Transform structures by copying, rotating, mirroring, or scaling. Perfect for duplicating buildings, creating mirror images, or making scaled versions. Popular options: copy=duplicate, mirror_x=flip horizontally, scale_up=make 2x bigger

build_torusC

Build TORUS: donut, ring, circular fountain, arena seating, portal. Requires: centerX,centerY,centerZ,majorRadius,minorRadius. Optional: axis

build_helixB

Build HELIX/SPIRAL: spiral staircase, corkscrew, DNA model, twisted tower. Requires: centerX,centerY,centerZ,radius,height,turns. Optional: axis,direction,chirality

build_ellipsoidA

Build an ellipsoid (stretched/oval sphere) structure. Perfect for egg shapes, stretched domes, oval rooms, or artistic sculptures. Different radii create unique shapes. Example: radiusX=10, radiusY=5, radiusZ=10 creates a flattened dome

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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