Minecraft Bedrock MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| send_messageA | Send a chat message to the connected Minecraft player. ALWAYS provide a message parameter. Use this to communicate with the player about build progress or instructions. |
| execute_commandC | Execute a Minecraft command |
| agentC | Agent control: movement, building, mining, inventory, exploration, construction, resource gathering |
| worldC | World management: time, weather, environment, day/night cycles, world queries, connections |
| playerC | PLAYER management: info/location/communication/inventory/abilities/gamemode. Actions: get_info/location (player details), send_message (chat to player), give_item (add to inventory), set_gamemode (survival/creative/adventure/spectator), add_levels (XP), get/set_ability (mayfly/mute/worldbuilder), get/check_tag, get_ping, list_all_players. Supports sequences for chained player operations. |
| blocksC | Block operations: placement, area filling, terrain queries, single blocks, large areas, surface detection |
| systemD | System features: scoreboards, screen displays (titles, action bars), player UI, game management |
| cameraB | CAMERA control: move_to (position camera), smooth_move (animated movement), track_entity (follow targets), fade (screen effects), reset (clear camera), set_mode (view presets). Supports both individual actions and cinematic sequences. Perfect for filming, showcasing builds, or creating camera movements. Requires cheats enabled. |
| sequenceA | Execute CROSS-TOOL SEQUENCES: Chain actions from multiple tools together with timing control. Perfect for complex automation like "teleport player → wait 2s → build cube → take screenshot → say message". Supports all tools: player(teleport/move/say), agent(move/turn), camera(shot/video), blocks(setblock/fill), world(time/weather), building(cube/sphere/line). Use wait_time for delays, on_error for handling failures. |
| minecraft_wikiA | Search Minecraft Wiki for Bedrock Edition and Education Edition commands, blocks, items, entities, and game mechanics. Excludes Java Edition-only features. Returns accurate, up-to-date information from the official Minecraft Wiki. Use sequence action for step-by-step information gathering: 1) search for topic, 2) get specific page, 3) get detailed section - reduces overwhelming responses. |
| build_cubeC | Build CUBE/RECTANGLE: box, rectangle, wall, platform, room, house frame. Define with 2 corners (x1,y1,z1) to (x2,y2,z2). Coordinates can be positive or negative (e.g. x:-50, z:-100). Supports sequences for automation. |
| build_lineA | Build a straight line of blocks between two points. Perfect for paths, roads, fences, bridges, pillars, or structural frameworks. Example: from (0,64,0) to (10,80,10) creates a diagonal line useful for building supports or artistic structures |
| build_sphereB | Build SPHERE: ball, dome, round structure, planet, orb. Specify center (centerX,centerY,centerZ) + radius. Coordinates can be positive or negative (e.g. centerX:-25, centerZ:-75). Perfect for domes, decorations, planets, bubbles. |
| build_cylinderC | Build CYLINDER: tower, pillar, column, chimney, pipe, tube. Requires: centerX,centerY,centerZ,radius,height. Optional: axis |
| build_paraboloidC | Build PARABOLOID: satellite dish, bowl, dish, parabolic. Requires: centerX,centerY,centerZ,radius,height. Optional: axis,direction |
| build_hyperboloidC | Build HYPERBOLOID: cooling tower, hourglass, nuclear tower. Requires: centerX,centerY,centerZ,baseRadius,waistRadius,height. Optional: axis |
| build_rotateB | Rotate and copy a structure around a pivot point. Perfect for creating rotated copies of buildings, making symmetrical structures, or spinning decorations. Example: rotate a house 90° around its center to create multiple orientations |
| build_transformB | Transform structures by copying, rotating, mirroring, or scaling. Perfect for duplicating buildings, creating mirror images, or making scaled versions. Popular options: copy=duplicate, mirror_x=flip horizontally, scale_up=make 2x bigger |
| build_torusC | Build TORUS: donut, ring, circular fountain, arena seating, portal. Requires: centerX,centerY,centerZ,majorRadius,minorRadius. Optional: axis |
| build_helixB | Build HELIX/SPIRAL: spiral staircase, corkscrew, DNA model, twisted tower. Requires: centerX,centerY,centerZ,radius,height,turns. Optional: axis,direction,chirality |
| build_ellipsoidA | Build an ellipsoid (stretched/oval sphere) structure. Perfect for egg shapes, stretched domes, oval rooms, or artistic sculptures. Different radii create unique shapes. Example: radiusX=10, radiusY=5, radiusZ=10 creates a flattened dome |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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