omni_world_raycast
Cast a ray to identify the first block or entity along a direction, returning the hit face, distance, and target for precise world interaction.
Instructions
Raycast from origin (or player eye) along direction. Returns block hit, face, distance, plus entity hit if any.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| origin | No | ||
| distance | No | ||
| direction | No | ||
| includeEntities | No |