Enables debugging of PlayStation games through DuckStation by providing MCP tools for execution control, register access, memory inspection, breakpoints, process management, and log analysis.
MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
An MCP server providing direct access to gdb-multiarch for debugging Nintendo Switch executables on Yuzu or hardware via a GDB stub. It features specialized tools for offset-based breakpoints, instruction patching, and frame-pointer backtraces relative to the game's base address.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
An MCP server for Windows process memory inspection/editing and crash dump analysis, enabling live memory scanning, patching, pointer resolution, disassembly, and offline dump examination via structured tool calls.