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MarkMcCaskey

dolphin-decomp-mcp

by MarkMcCaskey

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    • F
      license
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      Enables controlling and inspecting a running Dolphin emulator through its Debug Adapter Protocol, with persistent connections, task-oriented tools, and a raw request escape hatch for execution, breakpoints, stack/variables, memory, disassembly, sources, watches, scans, and code injection.
      16
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    • A
      license
      A
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      An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
      20
      14 npm
      2
      MIT
    • A
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      Not graded
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      A
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      Reverse engineering against a running Windows process instead of the file on disk: memory reads, pattern and value scanning, disassembly of the code that actually executed, resolved IAT thunks, caller-chain tracing, and structure recovery. Complements the Ghidra and IDA servers rather than replacing them — correlate_addr maps a runtime address back to a module and RVA.
      MIT
    • A
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      A
      quality
      C
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      MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
      14
      17 npm
      2
      MIT
    • A
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      Not graded
      quality
      B
      maintenance
      Drives a SEGGER J-Link probe to debug microcontrollers, enabling firmware flashing, CPU halt/resume/reset/step, and reading or writing memory, peripheral registers and core registers. Also exposes an escape hatch for arbitrary J-Link Commander commands.
      71 npm
      MIT