max_create_object
Create primitive 3D objects—box, sphere, cylinder, plane, teapot, cone, or torus—or import geometry from disk into a 3ds Max scene by specifying kind, position, and size parameters.
Instructions
Create a primitive, or import geometry from disk.
kind: box | sphere | cylinder | plane | teapot | cone | torus | import size keys by kind -- box{w,l,h} sphere{r} cylinder{r,h} plane{w,l} teapot{r} cone{r,h} torus{r,r2}. For kind="import": {"path": "..."}.
Args: kind: primitive type or "import". name: node name (ignored for import). pos: [x,y,z] world position. params: size parameters, see above.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pos | No | ||
| kind | Yes | ||
| name | No | ||
| params | No |