max-mcp
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- AlicenseAqualityCmaintenanceEnables MCP clients and AI assistants to inspect and modify a live Autodesk 3ds Max session — reading the selection, querying objects and layers, capturing the viewport, and running MAXScript or Python in the open scene. Every request is logged and each scene change becomes a named undo record, so the AI can only undo its own steps and the user can audit and reverse everything.10MIT
- FlicenseBqualityBmaintenanceEnables AI agents to control a live 3ds Max session directly, including creating and editing objects, materials, animation, and scene inspection, with undo support.17-
- AlicenseAqualityFmaintenanceEnables AI assistants to directly control Autodesk 3ds Max through natural language to create models, set materials, adjust lighting, and automate animations. It bridges the Model Context Protocol with 3ds Max via a TCP socket to execute Python and MAXScript commands.2418MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI agents to connect to Autodesk 3ds Max via the Model Context Protocol, allowing natural-language control of scene creation, modeling, materials, viewport capture, and plugin introspection through dedicated MCP tools.MIT
- AlicenseBqualityBmaintenanceEnables AI agents to directly control Autodesk 3ds Max for modeling, shading, rigging, animation, rendering, baking, and engine export through MCP.375MIT
- AlicenseNot gradedqualityAmaintenanceConnect AI agents to Autodesk 3ds Max through the Model Context Protocol, enabling natural language control of scene creation, materials, modifiers, rendering, and plugin workflows.253 PyPI348MIT
TDQS
Scored across 15 tools
Most tools map to clearly distinct resources/actions (get_object vs query_objects vs scene_summary vs create/delete/set_property), and descriptions explicitly state when to prefer one over another. The overlap is concentrated in the introspection cluster (max_api, max_api_search, max_check, max_doc) and the two execution engines (max_eval vs max_python); the prose disambiguates them, but an agent could still pick the wrong one for 'does this exist' questions.
Every tool uses a uniform max_ prefix with snake_case, which makes the set instantly recognizable. The only deviation is naming style: some tools are verb_noun (query_objects, get_object, set_property, create_object) while others are bare nouns (status, screenshot, file_io, scene_summary, doc), which slightly weakens predictability without being confusing.
Fifteen tools sits at the upper bound of a well-scoped set, and for a full DCC bridge with introspection, scene CRUD, and screenshotting this is defensible. There is mild redundancy: geometry import is exposed both as max_create_object kind="import" and as max_file_io action="import", which is one tool too many for that operation.
Read (query/get/summary), write (create/set_property/delete), file I/O, and visual verification are all covered, plus max_eval/max_python as a genuine escape hatch. Gaps remain for common workflows — no modifier add/remove, no material assignment, no animation/keyframe tools, no scene save/open, and no selection manipulation — but the escape hatches let an agent work around all of these.