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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
VSMODDB_BASE_URLNoOverride for testing against a mock ModDB server.https://mods.vintagestory.at
VSMODDB_SESSION_FILENoSession file location. This file holds the vs_websessionkey cookie (written by the login helper, or created manually as {"cookie": "vs_websessionkey=<value>"}). Treat it like a password.~/.config/vsmoddb-mcp/session.json
VSMODDB_MAX_UPLOAD_MBNoUpload size guard (ModDB's default limit).40

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
moddb_statusA

Validate the configured Vintage Story ModDB session, refresh the action token, and report the logged-in account. Run this first when other tools complain about an invalid session.

list_my_modsA

List the mods the logged-in account contributes to (the 'Your mod contributions' section of mods.vintagestory.at/home). Use the returned names/paths with get_mod, upload_release, update_mod, etc.

get_modA

Fetch a mod's public ModDB metadata: ids, tags, links, stats and the release list (with release ids and compatible game versions). Accepts mod name, numeric id, or URL alias.

update_modA

Update a mod's ModDB page: description, summary, name, URL alias, links, side, and tags. Only the provided fields are changed; everything else (including team members, images, status) is preserved. 'description' REPLACES the whole description, so provide the full new text in Markdown. 'tags' replaces the full tag list; use add_tags/remove_tags for incremental changes.

list_tagsA

List the site-wide tag vocabulary every mod can carry (id, name, color). Check this before add_mod_tags: only these names exist on ModDB, and anything else has to be created deliberately.

add_mod_tagsA

Add tags to a mod. Existing tags are applied through the mod edit form (the path the site's own UI uses), and only names from list_tags are accepted unless create_missing: true is passed. Tags are site-wide: brand-new ones can only be created through ModDB's user-tags API, which the site currently disables (HTTP 503).

upload_releaseA

Upload and publish a new release (zip in, one release out). For game mods the identifier/version are auto-detected from the zip's modinfo.json, and game_versions must be provided. The uploaded file cannot be replaced afterwards, so verify the build first. Requires confirm: true.

update_releaseA

Update an existing release's changelog, compatible game versions, or (non-game mods only) version. The uploaded file itself can never be replaced. Provide at least one of changelog / game_versions / version.

retract_releaseA

Retract (mark as broken/withdrawn) a release with a reason. The release stays visible with a retraction notice and can no longer be edited. Requires confirm: true.

list_commentsA

List comments on a mod's ModDB page, newest first. Accepts a mod name, numeric id, or URL alias. Returns comment ids for reply_to_comment, edit_comment and delete_comment.

reply_to_commentA

Post a reply to a comment on a mod's ModDB page. The text is Markdown (converted to HTML). Use only user-approved wording; the ModDB rules prohibit bot-like/spammy commenting.

edit_commentA

Edit one of your own comments (or any comment if you are a moderator). The text is Markdown and replaces the current content entirely.

delete_commentA

Delete one of your own comments (irreversible; requires confirm: true).

list_notificationsA

List the logged-in account's ModDB notifications (new comments, mentions, releases of followed mods, ...). Comment notifications are the quickest way to find comments awaiting a reply on your mods.

mark_notifications_readA

Mark specific notifications (ids) or all notifications (all: true) as read.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A4.1/5.0

Scored across 15 tools

Disambiguation5/5

Each tool targets a clearly distinct resource or action: session status, mod listing/retrieval/update, tags, releases, comments, and notifications. Potential overlaps like update_mod replacing tags versus add_mod_tags for incremental changes are explicitly clarified in the descriptions. An agent can reliably select the correct tool.

Naming Consistency4/5

All tools use snake_case, and the vast majority follow a verb_noun or verb_noun_modifier pattern (list_my_mods, update_release, mark_notifications_read). Minor deviations like moddb_status (noun-first) and reply_to_comment (prepositional) are still readable and predictable.

Tool Count5/5

15 tools sits at the upper end of the ideal 3-15 range, and every tool earns its place across authentication, mod management, tags, releases, comments, and notifications. There are no redundant or trivial tools.

Completeness4/5

Core lifecycle coverage is strong: mods (list/get/update), releases (upload/update/retract), comments (list/reply/edit/delete), notifications (list/mark read), and tags (list/add). Missing create_mod and a dedicated remove_mod_tags tool, and top-level comment creation is not clearly supported, but agents can work around most of these gaps.

Maintenance

ActivityMaintained
ResponsivenessNo issues