translate_entity
Move an entity by a specified offset, shifting brush geometry and the origin property, then save the .map file for automatic reload in TrenchBroom.
Instructions
Move an entity by a delta: shifts all brush geometry (keeping textures locked in Valve format) and/or the origin property. Writes the file; TrenchBroom-HL reloads it automatically, but asks first - and defaults to KEEPING the editor version - if the document has unsaved edits.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| delta | Yes | Offset [dx dy dz] | |
| index | Yes | ||
| map_path | Yes | Absolute path to the .map file |