Enables AI agents to control the DX12 Engine editor for game development, including scene editing, entity manipulation, and playback testing via natural language commands.
Enables AI agents to build and test games headlessly using the llmgine game engine, with tools for world creation, prefab definition, spawning, acting, and simulation.
Enables AI agents to control Unreal Engine 5 through natural language commands, using the Model Context Protocol and Remote Control API to build levels, change assets, and trigger blueprints.
Enables AI agents to visually inspect and validate 3D game maps using Gemini vision and built-in quality checks for geometry, navigation, ecology, and rendering.