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KyodanCFG
by KyodanCFG

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    TDQS

    A4.1/5.0

    Scored across 17 tools

    Disambiguation5/5

    Each tool targets a distinct operation: map info, undo, preview, two separate compilers, FGD queries, entity CRUD, brush add/delete, and translation. No two tools have overlapping purposes; even compile_map and compile_shogo_map are clearly differentiated by toolchain.

    Naming Consistency4/5

    Most tools follow a verb_noun pattern in snake_case (list_entities, add_entity, delete_brush, translate_entity). Two tools (fgd_classes, fgd_class) use a noun-first structure, but the pattern is still predictable and all names are lowercase with underscores, so minor deviation only.

    Tool Count4/5

    With 17 tools, the count is slightly above the typical 3-15 range, but each tool serves a distinct need for map editing, compilation, and FGD introspection. The scope is broad but well-justified, making the count reasonable.

    Completeness5/5

    The tool surface covers the full lifecycle: map analysis, editing (add/update/delete entities and brushes), transformation (translate), undo/backups, preview rendering, compilation for two engines, and FGD entity lookups. No significant gaps for the stated purpose of TrenchBroom map manipulation.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues