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Create moveset module

reanim_create_moveset

Scaffolds a blank MOVESET Lua module in UhhhhhhReanim/Modules/, letting you edit Update() to animate and reload modules to load the custom moveset.

Instructions

Scaffold a new blank MOVESET user module (.lua) in UhhhhhhReanim/Modules/. Edit Update() to animate. Reload modules or re-run reanim.luau to load it.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
fileNoTarget filename in Modules/ (default from name)
nameYesMoveset display name
overwriteNoOverwrite if the file exists
descriptionNoShort descriptionCustom moveset by MCP

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.2.0

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false and openWorldHint=false, so the write/local nature is known. The description adds genuine context beyond that: the created artifact is a blank .lua placed in a specific folder, and it only takes effect after a reload — a side effect/state requirement not covered by annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short, front-loaded sentences: purpose first, then next-step and load instructions. Each sentence carries actionable information with no filler, though the middle "Edit Update() to animate" is light tutorial guidance rather than definitional content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a file-creating tool with no output schema, the description covers where the file lands, that it is blank, and how to activate it. It omits return value and whether overwriting is destructive beyond the schema's overwrite flag, but nothing critical to correct invocation is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so all four parameters (file, name, overwrite, description) are already documented in the schema. The description adds only "blank" as content context and does not clarify parameter behavior beyond the schema, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ("Scaffold"), a precise resource ("MOVESET user module (.lua)"), and the target directory (UhhhhhhReanim/Modules/). The MOVESET qualifier cleanly separates it from the dance-module creation sibling (reanim_create_dance).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives post-creation workflow (edit Update(), reload modules / re-run reanim.luau), which is useful, but never states when to choose this over siblings like reanim_create_dance or how it relates to reanim_generate_snippet. Usage is implied rather than explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.