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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
PORTNoPort used when TRANSPORT=http3001
TRANSPORTNoSet to http to run a remote-capable HTTP endpoint instead of stdiostdio
REANIM_STATENoOptional path to the state file (defaults target the Real executor paths on Windows)
REANIM_SCRIPTNoOptional path to the reanim.luau script (defaults target the Real executor paths on Windows)
REANIM_SAVEDATANoOptional path to the SaveData file (defaults target the Real executor paths on Windows)
REANIM_WORKSPACENoOptional path to the workspace directory (defaults target the Real executor paths on Windows)

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
reanim_statusA

Check reanim.luau script, workspace, SaveData and module counts. Use first to verify setup.

reanim_list_movesetsA

List all parsed movesets (builtin v_moveset1-3 + Modules/*.lua). Returns index, name, InternalName, file, description.

reanim_list_dancesB

List all parsed dances (builtin v_dance1-2 + Modules/*.lua incl. packed MARKET files). Returns index, name, file, description.

reanim_check_movesetsA

Validate moveset catalogue: counts per file, entries missing Name/Type, saved MovesetIndex in range, ContentHash coverage.

reanim_check_dancesA

Validate dance catalogue: counts per file, packed MARKET entries, duplicate names, keybind coverage.

reanim_get_current_movesetB

Show saved MovesetIndex/MovesetHash from tree.ehehetilde plus last MCP switch_moveset pick and resolved name.

reanim_switch_movesetA

Persist a moveset pick (SaveData.MovesetIndex + MCP state) and return executor-ready Luau that clicks the Movesets UI entry live. Identifier = name substring, InternalName, or 1-based index from reanim_list_movesets.

reanim_get_current_danceA

Show last MCP switch_dance pick (dances are runtime-only; the script persists only MovesetIndex). Also reports keybind paging.

reanim_switch_danceA

Record a dance pick in MCP state and return executor-ready Luau that clicks the matching Dances UI entry. Identifier = name substring, InternalName, or 1-based index from reanim_list_dances.

reanim_stop_danceA

Clear MCP current dance and return Luau that attempts to stop dancing (UI Stop button; otherwise re-press active keybind).

reanim_list_dance_keybindsA

Show the 15 dance keybind slots (Z X C V B N G H J K L R T U P), current page, and MCP-assigned dances.

reanim_set_dance_keybindA

Bind a dance to a key slot (Z/X/C/V/B/N/G/H/J/K/L/R/T/U/P) in MCP state and return Luau hint snippet.

reanim_get_ui_themeB

Read theme-related Custom keys: AccentMode, HarmonyMode, UIAccent, ColorSpeed/Sat/Bright, TriColorMode/TriColor, IntroColorMode/IntroColor, UIGlow/Gradient, etc.

reanim_set_ui_themeB

Change UI theme: AccentMode 1-7, HarmonyMode 1-5, UIAccent hex, ColorSpeed/Sat/Bright, TriColorMode/TriColor, IntroColorMode/IntroColor. Persists to SaveData.Custom and returns apply snippet.

reanim_get_customizationB

Return full SaveData.Custom table (triangle/intro/notification/UI/scale/font/particles/chat/delta options) with defaults filled.

reanim_set_customizationB

Set any SaveData.Custom key (TriSize, TriSpin, IntroTitle, NotifMode, UIScale, UIFont, UIAnimSpeed, UIParticles, LowEnd, ...). Unknown keys are rejected.

reanim_reset_customizationA

Reset SaveData.Custom to script defaults (keeps LowEnd performance flag).

reanim_get_performanceB

Read LowEnd UI mode, FXBlur, FXSounds, FXTransitions, FXAmbient and related perf flags.

reanim_set_low_end_modeB

Toggle LowEnd UI Mode (Main page > Performance). ON = basic UI + simplified triangle; OFF restores your settings.

reanim_list_modulesB

List .lua module files in BuiltinModules, Modules, Plugins, FlingMethods, Minigames, AdminPlugins, Muzik.

reanim_get_module_infoA

Parse one module file and return its AddModule entries (type/name/description/InternalName) plus size. Accepts filename or full path.

reanim_search_featuresA

Case-insensitive search over reanim.luau (~14MB) mimicking the V16 search bar. Returns up to N matching lines with line numbers.

reanim_get_reanimator_settingsB

Read SelectedReanimator, Reanimator, FlingMethod, CharMove (Walk/Fly speed), ServerReanim, ClickFling, PhysicsRepRootPartFling.

reanim_set_reanimator_settingsC

Update reanimator/movement/fling SaveData keys. Only provided fields change.

reanim_generate_snippetA

Build an executor-ready Luau snippet for a dance/moveset/theme/custom action without changing files.

reanim_get_savedataA

Return raw SaveData keys (top-level summary + full Custom). Useful for debugging; prefer the typed getters for edits.

reanim_create_danceA

Scaffold a new DANCE user module (.lua) in UhhhhhhReanim/Modules/ from a template. anim must be a .anim file (existing Content/Anims name, optionally 'file@url'); song optional .mp3. Reload modules or re-run reanim.luau to load it.

reanim_create_movesetA

Scaffold a new blank MOVESET user module (.lua) in UhhhhhhReanim/Modules/. Edit Update() to animate. Reload modules or re-run reanim.luau to load it.

reanim_validate_moduleA

Lint a module file: block balance, required m.* fields, factory-array return, duplicate names vs catalogue.

reanim_remove_moduleA

Move a Modules/ file to Modules/.trash/ with a timestamp (never touches BuiltinModules). Restore by moving it back.

reanim_list_favoritesA

Show SaveData.WheelFavs dance/moveset name lists (GTA-style N/Y quick wheels).

reanim_add_favoriteA

Add a dance or moveset (validated against the catalogue) to the radial-wheel favorites.

reanim_remove_favoriteC

Remove a name from the radial-wheel favorites.

reanim_random_danceA

Pick a random dance (optional name filter), record it, and return the live-switch snippet.

reanim_random_movesetA

Pick a random moveset, persist it (SaveData.MovesetIndex + MCP state), and return the live-switch snippet.

reanim_surprise_meB

Random dance + random theme preset combo with live snippets for both.

reanim_list_theme_presetsA

Show the 10 built-in UI theme presets (heaven, hell, leafy, ocean, ...).

reanim_apply_theme_presetB

Apply a built-in theme preset to SaveData.Custom and return the live snippet.

reanim_list_musicA

List .mp3 files in Muzik/ and Content/Sounds/ with sizes.

reanim_check_module_assetsA

Parse a module's m.Assets entries and report which .anim/.mp3 files exist under Content/ vs missing (with expected paths).

reanim_get_audioA

Read MuteUIMusic / MuteReanimMusic / MuteUISound flags.

reanim_set_audioA

Mute/unmute UI music, reanim/dance music, UI sounds. Only provided fields change.

reanim_backup_savedataB

Copy tree.ehehetilde to UhhhhhhReanim/Backups/ with a timestamp.

reanim_restore_savedataA

List Backups/ or restore one (current file is auto-backed-up first as pre-restore-*). Omit backup to just list.

reanim_export_profileB

Export shareable settings (theme, movement, wheel favorites, audio) to UhhhhhhReanim/Profiles/.json.

reanim_import_profileA

Import a profile JSON (auto-backs up current SaveData first). Merges Custom deeply, replaces other keys.

reanim_doctorA

Full health check: script + bridge version, SaveData validity, moveset index range, counts, duplicates, builtin hashes, folders. Returns issues list and ok flag.

reanim_list_root_pluginsA

List builtin RootPart modes (0-6), active/disabled Plugins/ files with parsed names, and the currently selected mode.

reanim_enable_root_pluginA

Enable a disabled plugin (.lua.txt -> .lua). Takes effect on re-run. Never touches README.

reanim_disable_root_pluginA

Disable an active plugin (.lua -> .lua.txt) without deleting it. Takes effect on re-run.

reanim_get_root_settingsB

Read limb RootPart mode / velocity / init selections with human-readable names.

reanim_set_root_modeA

Persist a RootPart mode pick (builtin 0-6 by index or name, or active plugin by exact name) and return the live bridge snippet (_G.ReanimMCP.SetRootMode). Re-run to load newly enabled plugins.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.4/5.0

Scored across 52 tools

Disambiguation4/5

Descriptions are detailed and most tools have clearly distinct purposes (e.g. list_movesets vs switch_moveset vs random_moveset). However several getters/setters overlap conceptually—get_customization, get_ui_theme, get_savedata, and get_performance all read settings-like state, and set_customization/set_ui_theme/apply_theme_preset can be confused. Boundaries are mostly clear but require reading descriptions.

Naming Consistency4/5

Strong, predictable reanim_verb_noun pattern (get_/set_/list_/create_/remove_/check_) throughout. A few deviations like reanim_surprise_me, reanim_doctor, and reanim_set_low_end_mode break the strict verb_noun mold but remain readable and intentional.

Tool Count2/5

52 tools is very heavy for the surface area and pushes well past the practical range, with many near-duplicate getter/setter pairs that could be consolidated. The domain is large but this count invites selection errors and cognitive load.

Completeness4/5

Coverage is broad and lifecycle-complete: read/write settings, theme/customization, audio, dance/moveset scaffolding and validation, favorites, keybinds, backups, profile export/import, and a full doctor check. Only minor gaps remain (e.g. no direct PR-style edit operations for existing module content).

Maintenance

ActivityMaintained
ResponsivenessNo issues