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Related Servers

Alternatives to CivMCP

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    Related Servers

    • A
      license
      A
      quality
      D
      maintenance
      Enables Claude to access real-time Civilization VI game data for strategic analysis, diplomatic intelligence, military assessments, and more via MCP.
      21
      5
      MIT
    • A
      license
      A
      quality
      F
      maintenance
      An MCP server that lets LLM agents play full games of Civilization VI. It connects to a running game and provides tools for unit movement, city management, diplomacy, and more, all through the game's rule-enforcing APIs.
      76
      210
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables any LLM to play Freeciv as a player through MCP tools and resources, with a graphical observer view.
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables any local AI agent to play turn-based games over MCP by exposing reset, observe, and act verbs with structured observations and validated legal actions.
      6
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      Enables LLM agents to play full games of Civilization VI by connecting to running game instances via the FireTuner debug interface, with 76 tools for units, cities, diplomacy, research, and turn management, plus narration of game state through rule-enforcing APIs without requiring vision models.
      80
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents and streamers to monitor and control Oxygen Not Included gameplay through MCP, including world editing, colony alerts, building orders, navigation, dupe management, and game speed control.
      MIT

    TDQS

    A3.6/5.0

    Scored across 8 tools

    Disambiguation5/5

    Each tool has a clear, distinct purpose: generic SQL query, game entity lookup, adjacency bonus rules, comparison, tech/civic path, schema introspection, and server status. No apparent overlap or ambiguity.

    Naming Consistency4/5

    The majority use a consistent 'rules_' prefix, but two tools (civ_status, civ_tuner_status) deviate with a 'civ_' prefix. This is a minor inconsistency but still understandable.

    Tool Count5/5

    With 8 tools, the set is well-scoped—neither too sparse nor overwhelming. Each serves a distinct function relevant to querying and exploring Civilization VI game data.

    Completeness4/5

    The tool set covers core CRUD-like operations (query, lookup, adjacency, compare, path) and system introspection (schema, status). It lacks obvious write/update operations, but given the read-only nature of the domain, it is reasonably complete.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues