Slay the Spire 2 MCP
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- AlicenseNot gradedqualityCmaintenanceEnables an MCP agent to observe and command Slay the Spire 2 game state via HTTP, and optionally autopilot combat with a local deterministic policy, without LLM in the critical path.MIT
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TDQS
Scored across 7 tools
Most tools are clearly distinct: state reading (get_game_state), action discovery (get_action_help), acting (take_action), waiting (wait_for_player), and reference lookups (search_wiki, get_profile) target different needs. The descriptions explicitly clarify the tricky boundary between get_action_help (syntax) and get_game_state (actual choices), though health_check and get_game_state overlap slightly since both report game status.
All tools use consistent snake_case with clear verb_noun or verb_object patterns (get_game_state, take_action, search_wiki, wait_for_player). The get_* family is predictable and no casing or verb-style mixing appears.
Seven tools is well-scoped for an agent-driven game controller, covering status, read, help, act, wait, and profile/reference lookups without redundancy. Each tool earns its place in the gameplay loop.
The core agent loop (health, state, help, action, wait) plus profile/wiki lookups is well covered. Minor gaps exist around save/load, restart, or deck-management operations, but these are workable given the bridge exposes actions through take_action.