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Alternatives to ce-mcp

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    Related Servers

    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI to directly control Cheat Engine for process attachment, memory scanning, reading/writing, address list management, speed hack, Lua/Auto Assembler execution, and CT file management via the MCP protocol.
      2
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents to control Cheat Engine for memory reading/writing, scanning, debugging, and .NET/Mono game reverse engineering through 43 Chinese-language MCP tools, with thread-safe named-pipe communication.
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      MCP server for Cheat Engine 7.6 that enables AI agents to perform memory scanning, reading/writing, process manipulation, debugging, and code injection via a Lua named pipe bridge.
      3
      GPL 3.0
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to perform low-level Windows process memory research, including process attachment, memory scanning, reading/writing, pointer chasing, remote code execution, and inline hooking via MCP tools and Lua scripting.
      2
      MIT

    TDQS

    B3.2/5.0

    Scored across 42 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes, even within groups like scanning or table management. A few pairs (e.g., find_what_accesses vs find_what_writes) could be confused, but descriptions clarify the differences. Overall, the tool surface is well-organized.

    Naming Consistency3/5

    Tools use snake_case consistently, but the order of verb and noun varies: some are verb_noun (e.g., memory_read), others noun_verb (e.g., table_add). The ce_* prefix and occasional verb-first names (e.g., breakpoint, disassemble) break the pattern, making it somewhat predictable but not perfectly consistent.

    Tool Count2/5

    42 tools is high for a single-purpose server, exceeding the 'heavy' threshold of 25+. While each tool serves a specific Cheat Engine function, the sheer number may overwhelm agents and increase selection errors. A more compact set could cover the same functionality.

    Completeness4/5

    The tool set covers the core Cheat Engine workflows: process management, memory scanning/reading/writing, pointer handling, code injection, table management, and Mono support. Minor gaps exist (e.g., no generic 'find what reads'), but the surface is comprehensive for game hacking automation.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues