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PoB PoE2 MCP

PoB PoE2 MCP

by Hecatoncheir

pob_tree_action

Destructive

Manage Path of Exile 2 passive tree changes by allocating, refunding, toggling, or noting nodes by ID, and set attributes or masteries for build edits.

Instructions

Действие оригинального дерева: назначение пути, возврат, атрибут, заметка. IDs берите из каталога nodes. Атрибуты: 1 сила, 2 ловкость, 3 интеллект. Для мастерства нужен mastery из каталога узла.

Input Schema

NameRequiredDescriptionDefault
idYes
textNo
actionYes
masteryNo
attributeNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.2.0

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations already declare destructiveHint=true and readOnlyHint=false, so the safety profile is known. The description adds useful sourcing rules for IDs and mastery, but does not say which of the five actions are the destructive ones (refund/toggle), nor what happens to downstream nodes on refund — context it could supply beyond the annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences with no filler, and the core purpose plus the two ID-sourcing rules come first. The action list is slightly elliptical — four of five enum values are named in compressed noun form — which costs a point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a five-parameter, destructive, multi-action mutation tool with no output schema and zero schema descriptions, this is adequate but not complete: two enum actions and one parameter stay opaque, and there is no indication of what a successful call returns or whether a build must be loaded first.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must carry the parameter burden. It partially does: it maps attribute values 1/2/3 to strength/agility/intelligence, names the node catalog as the id source, and explains mastery's dependency — but the text parameter, and the meaning of the toggle and right actions, are left unexplained.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb+resource ("Действие оригинального дерева") and enumerates the operations it covers: path allocation, refund, attribute and note. An agent can tell it mutates the passive tree rather than reading it, though it does not explicitly contrast itself with pob_tree_options or pob_node_tooltip.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives prerequisite guidance — take IDs from the nodes catalog, and mastery from the node catalog entry — which steers correct invocation. But it never says when to pick this tool over pob_tree_options or why a caller would choose toggle versus allocate, leaving usage implied rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.