Chess.com MCP Server
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Alternatives to Chess.com MCP Server
No user-submitted related servers found.
Related Servers
- -licenseNot gradedqualityNot gradedmaintenanceProvides access to Chess.com's public API, allowing AI assistants to fetch player information and statistics.-
- AlicenseBqualityDmaintenanceProvides Chess.com player data integration, enabling AI assistants to fetch real-time chess player profiles and comprehensive statistics including ratings, game counts, and performance metrics from Chess.com's public API.2MIT
- FlicenseBqualityDmaintenanceEnables interaction with Chess.com's public API to retrieve player profiles and statistics including rating history and performance metrics for any Chess.com username.2-
- AlicenseNot gradedqualityDmaintenanceEnables AI assistants to explore player profiles, ratings, game archives, leaderboards, clubs, and puzzles via the Chess.com API.1MIT
- AlicenseAqualityBmaintenanceEnables querying Chess.com public data including player profiles, stats, games, and club information through natural language.91 npmMIT
- AlicenseBqualityBmaintenanceProvides access to Chess.com player data, game records, and public information through standardized MCP interfaces, allowing AI assistants to search and analyze chess information.1088MIT
TDQS
Scored across 2 tools
The two tools have clearly distinct purposes: one retrieves a player's profile information, the other retrieves their game statistics. There is no ambiguity about which tool to use based on the resource sought.
Both tools follow the exact same get_chess_player_<resource> pattern, making the naming convention perfectly consistent and predictable. An agent can infer future tools would likely follow this pattern.
At 2 tools, the server is at the borderline low end. While the tools are relevant, the server name 'Chess.com MCP Server' implies a broader domain, and this small count feels thin compared to the potential feature surface.
The server covers only profile and stats for a player, but omits many core Chess.com resources such as games, tournaments, leaderboards, or club information. Significant gaps remain that would require additional tools to handle common workflows.