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Farraskuy

Godot MCP Bridge

by Farraskuy

set_material_3d

Set Godot Engine StandardMaterial3D properties to configure 3D surface materials including textures, colors, and rendering parameters.

Instructions

Set StandardMaterial3D properties. (Compatibility tool)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
timeoutMsNo
autoConnectNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It only indicates this is a 'Compatibility tool' without explaining side effects, persistence, required permissions, or what happens to unspecified material properties.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is efficiently structured and front-loaded, with zero redundant text. However, given the complexity of the additionalProperties pattern and connection parameters, it is under-specified rather than appropriately concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool manipulating 3D materials with an additionalProperties pattern and connection-specific parameters, the description is inadequate. It lacks explanation of valid property values, the timeout behavior, or return values (though no output schema exists).

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%. The description mentions 'properties' but fails to explain that material properties are passed via additionalProperties, or what the visible parameters (timeoutMs, autoConnect) mean in this context. It does not compensate for the undocumented schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool sets 'StandardMaterial3D properties' using a specific verb and resource type. However, it does not differentiate from siblings like 'assign_shader_material' or 'set_particle_material' that also handle materials.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. The '(Compatibility tool)' parenthetical hints at a specific use case but does not explain what compatibility scenario warrants its use or when to prefer other material-setting tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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