RPG Maker MZ MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| RPGMAKER_KNOWLEDGE_PATH | Yes | Path to the RPG Maker knowledge base directory |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
| prompts | {} |
| resources | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| create_projectB | Create a new RPG Maker MZ project |
| load_projectA | Load an existing RPG Maker MZ project |
| create_mapB | Create a new map in the current project |
| create_eventA | Create an event on a map with natural language commands |
| generate_scenarioA | Generate a game scenario from natural language description using AI |
| search_knowledgeC | Search the RPG Maker MZ knowledge base |
| get_knowledgeB | Get complete knowledge for a specific category |
| get_best_practicesB | Get best practices and tips for a specific feature |
| batch_createB | Create multiple entities at once (maps, events, items, skills, armor, weapons) |
| apply_templateB | Apply a pre-built game template (basic_rpg, action_rpg, visual_novel, dungeon_crawler) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| create_simple_rpg | Guide for creating a simple RPG from scratch |
| implement_feature | Step-by-step guide for implementing a specific feature |
| debug_issue | Help debug a common issue |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
| Available Knowledge Categories | List all available knowledge categories |
TDQS
Scored across 10 tools
Each tool targets a distinct operation: project management, map/event creation, scenario generation, knowledge retrieval, batch creation, and templates. While batch_create overlaps slightly with create_map/create_event, it is clearly a bulk operation for multiple entity types, so no genuine ambiguity exists.
All tools follow a consistent snake_case verb_noun pattern (create_project, load_project, create_map, create_event, generate_scenario, search_knowledge, get_knowledge, get_best_practices, batch_create, apply_template). The naming is uniform and predictable.
With 10 tools, the server is well-scoped for RPG Maker MZ development. Each tool covers a distinct aspect without redundancy or bloat, making the count ideal for the server's purpose.
The tool set covers project lifecycle, map/event creation, scenario generation, batch entity creation, templates, and knowledge base access. Minor gaps exist, such as lack of update/delete operations for maps/events or individual entity management outside of batch_create, but the core workflows are well-supported.