RPG Maker MZ MCP Server
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- AlicenseCqualityDmaintenanceProvides tools for managing RPG Maker MZ game data, maps, events, and system settings through natural language, enabling AI-assisted game development.3593 npm29MIT
- AlicenseCqualityDmaintenanceEnables AI models to develop and automate RPG Maker MZ projects by creating maps, events, and plugins through natural language commands. It provides comprehensive tools for database management, asset integrity checks, and direct map tile manipulation.287 npm1ISC
- AlicenseBqualityAmaintenanceEnables AI assistants to read and write RPG Maker MZ projects directly, covering database, maps, events, and system settings with 119 tools.10093 npm6MIT
- AlicenseBqualityBmaintenanceEnables AI assistants to act as co-developers for RPG Maker MV projects, providing full database CRUD, map and event editing, plugin management, playtest control, and automatic backups.4134 npmMIT
- AlicenseBqualityDmaintenanceEnables AI agents to directly manipulate RPG Maker MZ projects through natural language commands, allowing creation and modification of game assets like items, weapons, enemies, maps, and plugins without manually editing game files.3693 npm2MIT
- AlicenseBqualityNot gradedmaintenanceEnables complete RPG Maker MZ game development through MCP tools, including autonomous game creation from concepts, AI-generated assets using Gemini 2.5 Flash, and programmatic control over maps, events, characters, and databases. Supports full game creation workflow from a single command with automatic story, asset, and implementation generation.3225-
TDQS
Scored across 10 tools
Each tool targets a distinct operation: project management, map/event creation, scenario generation, knowledge retrieval, batch creation, and templates. While batch_create overlaps slightly with create_map/create_event, it is clearly a bulk operation for multiple entity types, so no genuine ambiguity exists.
All tools follow a consistent snake_case verb_noun pattern (create_project, load_project, create_map, create_event, generate_scenario, search_knowledge, get_knowledge, get_best_practices, batch_create, apply_template). The naming is uniform and predictable.
With 10 tools, the server is well-scoped for RPG Maker MZ development. Each tool covers a distinct aspect without redundancy or bloat, making the count ideal for the server's purpose.
The tool set covers project lifecycle, map/event creation, scenario generation, batch entity creation, templates, and knowledge base access. Minor gaps exist, such as lack of update/delete operations for maps/events or individual entity management outside of batch_create, but the core workflows are well-supported.