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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
godot_project_infoC

Inspect the configured Godot project.

godot_scene_inspectC

Inspect structured nodes, resources, scripts, and signals in a project scene.

godot_scene_patchB

Preview or apply one controlled scene property change; dry-run defaults to true.

godot_resource_inspectC

Inspect a project resource without modifying it.

godot_script_diagnosticsC

Return bounded static diagnostics for a GDScript or C# file.

godot_runtime_snapshotC

Read one bounded page of runtime nodes and selected performance monitors.

godot_runtime_propertyC

Read one runtime Node property from the read-only bridge.

godot_runtime_logsC

Read the bounded observer log ring buffer.

godot_runtime_screenshotA

Capture a runtime viewport PNG as base64.

godot_run_checkC

Run a command from the explicit project allowlist.

godot_stagehand_scenarioC

Run a configured Stagehand scenario and parse JUnit/visual diff outputs.

godot_runtime_errorsB

Return warning and error entries from the observer.

godot_resource_leaksB

Find RID, ObjectDB, and resource teardown warnings.

godot_validate_sceneC

Validate a project scene.

godot_validate_autoloadB

Validate project autoload paths.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.2/5.0

Scored across 15 tools

Disambiguation4/5

Most tools target clearly distinct scopes: project info, scene/resource inspection, runtime reads, diagnostics, validation, and controlled patching. There is some overlap among runtime diagnostics tools (logs, errors, leaks) and between scene inspection and scene validation, but the descriptions provide enough distinction for selection.

Naming Consistency4/5

All names use snake_case and a consistent godot_ domain prefix, making them easy to scan. Most follow a scope_action or scope_noun pattern, though a few variants like godot_run_check and godot_stagehand_scenario are slightly less predictable.

Tool Count5/5

Fifteen tools is well-scoped for a Godot project inspection, validation, and runtime debugging server. Each tool appears to cover a distinct operational area without obvious padding.

Completeness4/5

The surface covers project inspection, scene/resource inspection, validation, runtime observation, diagnostics, screenshots, allowlisted execution, and scenario testing. Minor gaps exist around broader scene/resource editing or creation, since scene_patch only previews/applies one controlled property change.

Maintenance

ActivitySlowing
ResponsivenessUnresponsive