godot-mcp
Related Servers
Alternatives to godot-mcp
No user-submitted related servers found.
Related Servers
- AlicenseCqualityCmaintenanceEnables MCP clients to inspect, validate, test, export, and query Godot projects, including live state from an open editor via a bridge addon.2017 npmMIT
- AlicenseNot gradedqualityCmaintenanceProvides progressive-disclosure MCP access to Godot editor development, enabling tool discovery, task execution, inspection, and status tracking for projects across Godot 4.5 to 4.8-dev.MIT
- AlicenseAqualityDmaintenanceProvides AI assistants with tools to launch the Godot editor, run projects, manipulate scenes, manage scripts, and control node properties through a standardized MCP interface.21MIT
- AlicenseCqualityCmaintenanceEnables AI-driven game development by providing MCP tools to interact with the Godot editor, including scene editing, node manipulation, script attachment, and scene execution.288 npmMIT
- AlicenseBqualityCmaintenanceEnables AI assistants to launch and control the Godot editor, run projects, capture debug output, inspect project structure, and manage scenes, nodes, and UIDs through MCP tools. It provides a direct feedback loop for debugging and code generation in Godot projects.14194 npmMIT
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to inspect, author, debug, simulate, and visually verify Godot 4.x projects through standard MCP tools, including scene editing, runtime control, and viewport capture.194 npm3MIT
TDQS
Scored across 15 tools
Most tools target clearly distinct scopes: project info, scene/resource inspection, runtime reads, diagnostics, validation, and controlled patching. There is some overlap among runtime diagnostics tools (logs, errors, leaks) and between scene inspection and scene validation, but the descriptions provide enough distinction for selection.
All names use snake_case and a consistent godot_ domain prefix, making them easy to scan. Most follow a scope_action or scope_noun pattern, though a few variants like godot_run_check and godot_stagehand_scenario are slightly less predictable.
Fifteen tools is well-scoped for a Godot project inspection, validation, and runtime debugging server. Each tool appears to cover a distinct operational area without obvious padding.
The surface covers project inspection, scene/resource inspection, validation, runtime observation, diagnostics, screenshots, allowlisted execution, and scenario testing. Minor gaps exist around broader scene/resource editing or creation, since scene_patch only previews/applies one controlled property change.