Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
Enables AI assistants to interact with and manipulate Godot game engine projects, including creating projects, launching editor, managing scenes and nodes.
Enables AI agents to interact with the Godot game engine, including project inspection, scene/script parsing, headless exports, runtime control with live scene-tree inspection and evaluation, and API documentation search.
Provides AI assistants with tools to launch the Godot editor, run projects, manipulate scenes, manage scripts, and control node properties through a standardized MCP interface.
Exposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.