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launch_editor

Launch the Godot editor to open and work on a specific game project directory.

Instructions

Launch Godot editor for a specific project

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory

Implementation Reference

  • The handler function that executes the launch_editor tool. It validates the project path, detects Godot if needed, checks for project.godot file, and spawns the Godot process with '-e --path <projectPath>' to launch the editor.
    private async handleLaunchEditor(args: any) {
      // Normalize parameters to camelCase
      args = this.normalizeParameters(args);
      
      if (!args.projectPath) {
        return this.createErrorResponse(
          'Project path is required',
          ['Provide a valid path to a Godot project directory']
        );
      }
    
      if (!this.validatePath(args.projectPath)) {
        return this.createErrorResponse(
          'Invalid project path',
          ['Provide a valid path without ".." or other potentially unsafe characters']
        );
      }
    
      try {
        // Ensure godotPath is set
        if (!this.godotPath) {
          await this.detectGodotPath();
          if (!this.godotPath) {
            return this.createErrorResponse(
              'Could not find a valid Godot executable path',
              [
                'Ensure Godot is installed correctly',
                'Set GODOT_PATH environment variable to specify the correct path',
              ]
            );
          }
        }
    
        // Check if the project directory exists and contains a project.godot file
        const projectFile = join(args.projectPath, 'project.godot');
        if (!existsSync(projectFile)) {
          return this.createErrorResponse(
            `Not a valid Godot project: ${args.projectPath}`,
            [
              'Ensure the path points to a directory containing a project.godot file',
              'Use list_projects to find valid Godot projects',
            ]
          );
        }
    
        this.logDebug(`Launching Godot editor for project: ${args.projectPath}`);
        const process = spawn(this.godotPath, ['-e', '--path', args.projectPath], {
          stdio: 'pipe',
        });
    
        process.on('error', (err: Error) => {
          console.error('Failed to start Godot editor:', err);
        });
    
        return {
          content: [
            {
              type: 'text',
              text: `Godot editor launched successfully for project at ${args.projectPath}.`,
            },
          ],
        };
      } catch (error: unknown) {
        const errorMessage = error instanceof Error ? error.message : 'Unknown error';
        return this.createErrorResponse(
          `Failed to launch Godot editor: ${errorMessage}`,
          [
            'Ensure Godot is installed correctly',
            'Check if the GODOT_PATH environment variable is set correctly',
            'Verify the project path is accessible',
          ]
        );
      }
    }
  • The input schema definition for the launch_editor tool, specifying that projectPath is required.
    inputSchema: {
      type: 'object',
      properties: {
        projectPath: {
          type: 'string',
          description: 'Path to the Godot project directory',
        },
      },
      required: ['projectPath'],
    },
  • src/index.ts:934-935 (registration)
    Registers the handleLaunchEditor function to handle calls to the 'launch_editor' tool in the CallToolRequestSchema switch statement.
    case 'launch_editor':
      return await this.handleLaunchEditor(request.params.arguments);
  • src/index.ts:669-682 (registration)
    Registers the launch_editor tool in the ListToolsRequestSchema response, including name, description, and schema.
    {
      name: 'launch_editor',
      description: 'Launch Godot editor for a specific project',
      inputSchema: {
        type: 'object',
        properties: {
          projectPath: {
            type: 'string',
            description: 'Path to the Godot project directory',
          },
        },
        required: ['projectPath'],
      },
    },

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